Additions:
- Added new splash text: "printf("Hellow World!");"
- Added new splash text: "std::cout << "Hellow World!";"
- Added new splash text: "System.Console.WriteLine("Hellow World!");"
- Added new splash text: "print("Hellow World!")"
- Added new splash text: "System.out.println("Hellow World!");"
- Added new splash text: "console.log("Hellow World!");"
- Added sounds for opening and closing doors
- Added World Rules
Changes:
- Renamed Beep Boopinator to Boopinator
- The world map can no longer be opened when outside build mode
- Caves can no longer carve tiles that are one tile beneath a stone transition tile
- Background clouds will no longer spawn if animations are disabled
- Changed the on and off textures of the Boopinator
- Changed the way the world generates (Changed from Beta 1)
- Changed the parallax background to include the new tree types
- The Boopinator now opens a menu to edit the new World Rules
Removals:
-
Fixes:
- Fixed a bug where the hotbar selector was still visible in the world map
- Fixed a bug where background clouds would continue moving while the game was paused
- Fixed a bug where using pick block on a closed door would give the player solid air instead of the expected door
- Fixed some visual bugs in certain menus
- Fixed a bug where foliage could generate on sand
- Fixed a bug where background clouds wouldn't spread out properly when first spawned