Changelogs for a0.2.1:
> Additions:
-Added command prompt (Accessible via [~] key):
-Added one new command:
-tp <x> <y>: Teleports the player to the specified coordinates
-Added two animated water tiles, each with nine frames
-Added oceans to the world generation (Water level is below Y 120)
-Added Sapphire Ore
-Added Shale
-Added Coal Ore
-Added Copper Ore
-Added Gold Ore
-Added Iron Ore
-Added Jasper
-Added Limestone
-Added Marble
-Added Red Granite
-Added Ruby Ore
-Added Salt Ore
-Added Sand
-Added Sandstone
-Added a tile meta
-Added world map, accessible via [m] key
-Added the foundation for Mod Support
> Changes:
-Moved the controls overlay to the pause menu
-The surface of the world will now start to generate at Y level 119 to 128 instead of Y level 60 to 69
-Increased the world width to 640 tiles from 256 tiles
-The world generator will now utilize a “world heightmap” while generating a world
-Changed the order in which the world generates
-Changed the way the player spawn point is selected so that it utilizes the world heightmap
-Changed pick block key from [F] to [Middle Mouse Button]
> Removals:
-Removed inventory wheel
-Removed Dirty Stone tile
-Removed Stony Hardstone tile
> Fixes:
-Fixed bug where world slot buttons would not hide in the loading screen
-Fixed a bug related to loading worlds from a file
-Fixed the pause menu’s save world screen’s empty slot button width so it matches the rest of the buttons
> Extras:
Pick block is a thing, but it was never shown in a single changelog until now, the keybind is [Middle Mouse Button].