Dear fellow worldenators, the Wonderful World Update is here!
Hellow once again everyone, we hope you’ve enjoyed Modding and the UI Overhaul over the last 2 or so weeks, but today we’ve got even more
content to showcase.
Introducing the pinnacle of 2.5 million years ago, the Paintbrush. The Paintbrush makes it possible to Paint specific blocks with colors and brightness, along with that we’ve added a paintable tag to the latest Modmeta.
AHHHHHH I’M BURNING!!!1!11!!!!1!!11!!! Oh wait I'm fine, nevermind. We have a new mineral block called Lava and guess what, it kills you too! I wonder what that could possibly be used for…
Another addition in 0.3.1 is Checkpoint Flags & Spikes! They don’t collide very well at all, but they can be used to create Platformer Levels, those levels can be uploaded to our Discord Server for others to play, I guess lava also works as a platformer block too!
Another 2 Paintable Blocks were added but we didn’t want to hinder the surprise by putting it first, both regular and tinted Glass are highly requested at the moment so we made them high priority, they both also have Connected Textures! If you find anything else in the update make sure to let us know, ya never know what we snuck in for your surprise, and make sure not to open the credits screen on a certain first of a certain month... I mean nothing would happen but just don't...
And the biggest news of this update; Hellow World is now Open Source! In the "About" page of this website you can access all the source files for the game, you can now modify and contribute to it's development.
That seems to me to be the end of this update, we truly hope you enjoy and we cannot wait to see what you create, just a small warning though; Hellow World is being rewritten from the ground up, this next update will take a while. ❤️
Changelogs
> Additions:
-Added Glass tile.
-Added kill command.
-Added dynamic clouds.
-Added paintbrush item.
-Added colorable Wool tile.
-Added parallax background.
-Added colorable Concrete tile.
-Added colorable Tinted Glass tile.
-Added Cave Stone background tile.
-Added spawnpoint <x> <y> command.
-Added support for animated tiles in mods.
-Added the ability to sprint while in noclip mode.
-Added lava tile that kills the player upon touching it.
-Added the ability for tiles to kill the player upon touching them.
-Added paintbrush color # command. (Replace # with a number from 0 to 200.)
-Added paintbrush brightness # command. (Replace # with a number from -100 to 100.)
-Added Paintbrush. Right-clicking while the paintbrush is equipped will change the color of the paintbrush. Holding shift and right-clicking cycles the color backwards. Holding control changes the paintbrush brightness. Holding control and shift while right clicking cycles the paintbrush brightness backwards. Left-clicking the paintbrush on a colorable tile will paint it with the paintbrush color.
> Changes:
-Changed the player death texture.
-Changed the player's sliding texture.
-Completely revamped the credits menu.
-Changed loading text to be in the same font as the rest of the game.
-The modmeta version is now 2. Modmeta 1 is compatible with this version.
-Changed world gen so that it is a little more smooth, no more random 1 block height jumps.
-Larger tiles will now be clipped in the inventory so that their textures are not larger than the inventory slot.
-Any tile broken below the world heightmap will turn into Cave Stone instead of air. Tiles above the heightmap that are broken will still be air.
> Removals:
-Removed hardstone.
-Removed saving mods to localstorage due to it being too buggy.
-Removed a ton of unnecessary sounds, making the file size 1.5MB instead of 5.9MB.
> Fixes:
-Squashed a bug where it was possible to open the inventory while the map was open.
-Squashed a bug where your mouse had to be hovering over a tile in the chisel menu in order for that tile to be selected.
-Squashed a bug where resetting a settings tab would only reset the localstorage values, thus making it so you would need to restart the game for the changes to take effect.
> Known Bugs:
-If build mode is toggled off while the paintbrush is equipped, the paintbrush cursor tile will stay visible until build mode is enabled again.