Dear fellow worldenators, we have a bite sized update on the development of Hellow World for Godot.
Hellow everyone, long time no see! We've been quiet for a long time, and we wanted to share some information to break the silence. The game has been in the slow cooker for a while now and not much has happened, but progress is progress! Here's what we've done since the previous devlog:
Functional hotbar
Placing and Breaking tiles
Player Animations
Not much, right? Here’s why:
Infinite World Generation is tough, it's taking too long to implement, and without the world generation, there’s not much of a game to play for a game that doesn't have much gameplay already. We will unfortunately be delaying infinite world generation until we can figure out how to make it work without degrading the games performance and enjoyability. In the meantime, we’ll be adding the same sizes of finite worlds as seen in the Turbowarp version of the game.
That marks the end of this short Devlog, we'd love to hear your ideas and suggestions for improvements to better the Godot Port of Hellow World.